- #How to use blender on mac how to
- #How to use blender on mac software
- #How to use blender on mac free
There are many other tabs that you can see and choose from, but these particular five will be the ones that we'll end up using.īeing able to maneuver your point of view is arguably one of the most important things to be able to do in order to generate a 3D model. A layer is kinda like a new tab so that you can be working on multiple objects but not have them competing for space on the viewport. You can also change their accessibility here such as if they are visible on the screen, if you can click on them and subsequently edit them, and if you can render them (an animation thing, I believe).īelow the Outliner is the Properties Editor where you can decide what units you are working in, change the object orientation, the texture of objects, add modifiers to objects, along with a variety of other features.įinally at the bottom there is the 3D View Editor where you can add more objects, change between Object, Edit and other modes, change your coordinate system, how the objects are viewed such as solid or mesh forms, and what layer you are on. In the upper right there is the Outliner Editor which is a nice way to see all of the objects that you have and rename them if you so desire. I personally don't use this toolbar much except for slicing (which you'll only be able to see when in edit mode more on that soon). In the upper-left there is the Tool Shelf where you are able access various actions like moving the object, slicing, creating new objects, and other complex features like animation. There are several different tabs up on the main screen that we will be using fairly often.Īt the top we have the traditional file header where we can save and open our various. Naturally, this picture doesn't show any keyboard shortcuts ( here's a small list) or the mouse, but I'll get to those on a more appropriate step.
#How to use blender on mac free
Please feel free to comment if I'm missing something that you would be a good thing to add to this particular tutorial and I'll work it in.īut back to our opening screen. We will go over all of the buttons/tabs/keys that I have (personally) found to be relevant, but I imagine there are many more shortcuts or other ways to do things. what buttons/tabs should I concerned about? The wiki for Blender (also for 2.6x, but works for 2.7x) is also a good resource although, like most wikis, it does not do the nice step-by-step examples.įor those of you that are interested, I will be covering the following topics:
![how to use blender on mac how to use blender on mac](https://miro.medium.com/max/1400/1*2aOIsiC0fgyViqF7H_mA5w.png)
His particular version of Blender (2.6x) is older than the one I am using (2.71), but I have not seen any major differences (at least not yet).
![how to use blender on mac how to use blender on mac](https://www.cnet.com/a/img/3jy6YTX8VcwDdPP_Lob8iR9bPzQ=/940x0/2020/05/06/454d35eb-081c-4c34-afa2-e58dd0ec8360/img-9007.jpg)
#How to use blender on mac how to
You can download Blender for your appropriate system here.Ī lot of what I learned on how to use Blender came from the extensive application-specific tutorials done by Neil Hirsig for his Blender 3D Design Course. Keep in mind that this is scratching the surface so-to-speak and that there are many other things that Blender is capable of such as texture, lighting, animation, and physics. the stuff that I know how to do) on designing your own 3D model.
#How to use blender on mac software
Nevertheless, I still think it is a great 3D modeling software and hope to alleviate some of the frustration by showing you today some of the basics (i.e. While this did happen to be true (hence this Instructable), learning how to use Blender the first time took longer than I expected and was (and still is) a little frustrating at times.